texas hold poker strategy

Game theory applies to Texas hold 'em poker …?
I began to try to analyze poker strategy by modeling the 2-player Texas hold 'em no-limit game. I started with identifying all the two-card starting hands, and simulated a lot of full games (million), they find probabilities of victory of any 2-card vs. other two cards. Next, I began to explore how the game could progress before the flop (raises re-raises re-re-raise, etc., and a variety of dollar amounts). Now I'm at a stage where the complexity of opportunities have become enoormous and I'm still dealing with before Flop strategy (in addition to the phases of the game card is played, if you do not know how to play hold 'em). Anyhow, my question is how many people have tried something like this before and gotten lost / abandoned along the way? I'm starting to feel I can never fully be able to model game for 2 players to find the optimal strategy, let alone to expand the optimal strategy for 3-10 players. Lost cause? Any tips? Thoughts? Thank you!
Sounds like a set up by individual players they all play the same way. ie – increased AA, an increase KK, etc. Bet the tip of a pair or 2 pair, etc. If you want to create a 10 player poker game, you only have programming styles, which each player plays. Is an aggressive player / tight style, player B has a loose / aggressive player C is a loose / passive player D is a tight / passive, etc. I think the best structure of the program would have the right to create new game styles, hands on the loose / aggressive player raised (67os, A3C, etc.), a tight-aggressive raise from any position of AA, KK, QQ, AK, etc. Once the game starts to make each playing style random to each player, so you never know when you first sit down to play what style. CAUSE This is the best is because when you play any real player 10 you have no clue how they play and what they bring play with, etc. All different.
Ganks Strategy on no limit texas holdem poker



